Shrouded Depths
Level Design Lead
A survival horror game where the player must navigate the twisting hallways of an old ferry ship in order to repair its generator. Armed with their trusty harpoon gun and some amount of wits, they must battle against the encroaching madness while trying to avoid getting lost in the depths.
Trailer Coming Soon
Project Summary
Project Contribution
Project Goal
A year long project featuring a team of thirty-two people. Shrouded Depths served as our senior capstone project. A first person survival horror game, the player is tasked with exploring the bottom of a Louisiana fishing boat, searching for clues and the means to repair the ship’s engine. Armed with a harpoon gun to help fight off whatever is lurking below, this project acts as a culmination of four year’s worth of study.
Helped lead the Level Design team in constructing dynamic play spaces that help thrill and excite players with engaging design. Personally greyboxed and constructed the frames for multiple iterations of play space throughout project’s lifecycle. Helped develop prop placement and individual room design and layout. Work on iterating play space based on player and team feedback.
Create an eldritch based horror game that utilized a variety of effects and unique level design to develop ambiance and an acute sense of dread in the player that builds slowly throughout the game’s runtime.