Camp Splinterwood

Design Lead

An exploration based horror game that sees the player creeping through a ripped up campground with the aid of their crank powered flashlight. All while being stalked by something just out of sight…

Project Summary

Project Contribution

Project Goal

Over the course of five months, worked together in a team of ten members as Design Lead and primary Level Designer. Project came together as an exploration based horror piece that tasks the player with finding key items while warding off the dangerous “Hide-Behind” with their flashlight.

Greyboxed and built up both exterior environment and various buildings present in the campground. Worked with other designers to place props and create detailed set pieces within game. Directed Design Team in terms of creative direction, narrative choices, and overall game feel.

Develop a horror game where the threat is always just out of sight. Create an environment that complements this idea through use of complex sight-lines and interesting prop placement in order to create unease and distress within the player.

Gameplay

Concepting